What is the role of matrix games in cyber? How do we build realistic tactical games without becoming overwhelmed with detail? How do we build analytical tools for tactical adjudication of cyber games?
How do we handle adjudication of social engineering or deception? Gaming information operations will focus on practical tips and techniques for either building games that focus on information operations, or incorporating information operations into large game systems. The class will consist of three primary sections: game design, gaming cyber security at the tactical operational, and strategic levels, and gaming information operations. As much as possible we will incorporate class exercises and engagements as part of the learning process.
Payment Options. Designed to train to network defense and offensive capabilities, this system offers a user-friendly interface, capable of expanding challenges suitable for key users, or entire teams.
These capabilities were limited by the lack of an integrated portable tool that can provide simple administration, ease of deployment, and semi-automated cyber training challenges. A new cyber training tool was needed to overcome limitations and improve the operational readiness and cutting-edge training of the anticipated Cyber Mission Force teams. Enter Capture the Packet.
Originally based on network packet analysis techniques and leveraging the current the Capture The Packet training simulator framework, currently CTP takes advantage of automated tools, techniques, strategies, scoring, and administration capabilities that already existed.
It has the ability to train for a spectrum of major threats to obscure tactics. CTP has ready out of the box capabilities, and a portable, enclosed network.
According to Aries Security, it allows you to test your team against live threats, evaluate offensive and defensive abilities, and have an ac ti onable growth strategy from day one of rolling out the suite.
Using an existing portable, standalone, ruggedized, 6U system design, CTP provides real-time records of student performance, and skill evaluation of users when operating under time constraints in high-fidelity competitive real-world conditions.
Technically, CTP provides a player on player environment in which 10 teams of 5 students each can concurrently compete. The students control the operation of a single virtual machine that houses five binaries. Each binary is a custom service that contains two or more memory corruption level vulnerabilities and has at least one anti-debug or anti-reversing technology applied.
Through this, students are capable of identifying, patching and reverse engineering vulnerabilities in executable code and operating systems. Student teams would also be responsible for defending their services by patching their live environments against discovered vulnerabilities. Points are awarded for steals as well as deducted for any down time of any service. For more information contact Aries Security at www. Developed by Socratic Arts and although not a game per se, CAA provides a problem based approach within a role-playing scenario.
It could be called a blended learning course that is self-paced, immersive, story-centered curriculum but that description may not be doing it justice. It also has live and AI-based tutoring providing scaffolds to take you from a complete novice to one who can do such things as reverse engineering within the first task.
In a story-centered curriculum, students play an authentic role e. Students will do the same work as professionals and will produce the same work products. As in professional practice, some work will be individual and other work will be team based.
Students will also have access to knowledgeable human mentors who can provide help and advice and, more importantly, feedback on drafts of student work. Integrated into the learning environment, it uses natural language processing to extract key semantic features from student questions in specific task contexts and then use those features to retrieve high-quality expert answers to those questions in both video and textual formats.
Their answers can then be incorporated into the AI mentor extending its capability. Automated mentoring of this sort is intended to offload routine question answering from the human mentors, enabling a substantial increase in the student-to-mentor ratio. This provides a scalable training solution enabling the government to address the significant shortage of skilled cyber operators more quickly and effectively. CAA has recently finished development and will soon be available for access through the Web.
You are the eye in the sky, the invisible hand, the cyber ghost, looking after your team over the net. Story The young nation of Baltia has earned its right to freedom after a long and painful war, but now the stakes are higher than ever before. You are part of the Geist Division , a secret high-tech unit created by the government to protect the country from all kinds of next-gen threats.
As the Operator, your mission is to provide remote support to a group of spec-ops agents deployed in urban terrains. You must control devices and systems with your deep hacking abilities, and scan the environment to provide the safest routes for your squad. Features More than 6 hours of story missions full of cyberpunk themes, investigation and political intrigue. Real-time audio feedback from squad leaders brings life to the world of Cyber Ops. Different hacking mechanics to keep control of doors, security devices and cyberlink-equipped brains.
Squad management: recruit new blood for the infiltration squads. Research and Development: develop new cyber-implants to improve the agents performance.
Retro-futuristic computer interfaces and dark analog synth-based music inspired by 80's cult movies. Mature Content Description The developers describe the content like this: War themes including weapons, character wounds or death, represented by non-explicit icons, sounds and text.
System Requirements Windows. Minimum: OS: 8. Minimum: OS: Catalina Recommended: OS: Catalina See all. Customer reviews. Overall Reviews:. Recent Reviews:. A deft combination of offensive cyber operations OCO , defensive cyber operations DCO and computer network exploitation CNE can lead a player to victory, even if in a relatively weak position.
A sense of urgency has burgeoned in the United States over the last decade as adversaries — state and non-state actors alike — have increasingly turned to the cyber domain to actively work against U. President Trump echoed this in his fiscal year budget request to Congress, calling for a 4.
Cyber Command approaches full operational capability as a newly-unified combatant command. Should we be strong? Should we be putting time and resources into defense, reconnaissance or research? And yet, there remains a critical gap in how DoD goes about preparing the military to engage in this domain. Several educational courses and training exercises have been developed to prepare leaders to plan and execute cyberspace-based effects to support operations, but there are no virtual simulations used by the military to train and educate service members in the basic concepts of cyberspace operations.
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