You can hit play now and hop into the action, or if you want to tinker with the game setup, you'll have the options to change the following to make each game quite a unique experience. Each of the Leaders will have a fixed agenda as well as a "hidden" Agenda. As you trade, you can get gossip information, and from interaction gain more knowledge about other Leaders, and your relationship with them grows healthy or chaotic.
A Production key of the various Techs and research options. Once you've decided on all your setups you're going to get into the game. You'll most likely begin with a Settler and a Warrior , although some countries will have access to a Scout in place of a Warrior. Notice the Resources , and where the water is. Additionally you'll want to send your other unit to explore the world around you, but more on exploring a bit below.
Next up is choosing a Technology to research from the tech tree. If you want to explore more of the Tech Tree, the key on the left will be helpful for understanding the icons and images found in the menu, or check out the Technology page, which is a very useful resource.
Before you can end your first turn you'll need to decide your first " Production ", or what permanent item building or unit you want to create. You'll have the option to build a Monument in the City Center unless you play as Rome, they get this for free which will expand your Culture , or you can choose to build a Unit. If you feel up to exploring, choose to build a Scout , which will allow you to go hunting for goodies in the form of Tribal Villages and other Civs as well as other City-States.
With your first unit Warrior or Scout you'll want to continue to explore, finding good Strategic Resources and Luxury Resources in addition to Bonus Resources in the nearby area, which you'll want to acquire by founding additional cities. Keep a look out for Tribal Villages which can give you serious bonuses ranging from Technologies to Gold to Great Works to maps of the local area if discovered with Scouts.
Watch out for Barbarians , depending on the difficulty level they might be pretty easy to dispatch or could be a pain to deal with.
Barbarian scouts are themselves "harmless" good luck chasing them around the map for the Ancient Era but they will trigger a barbarian raid if left around to report back to their camp. Basically once they get back to their camp they'll send out Military Units to attack your units or raid them.
As you continue to explore the nearby world around, you'll run into City-States , as well as other Civilizations , and perhaps even nearby Natural Wonders. Some of the Quests you can fulfill for City-States with Spies. You can't play as them, but there are various City-States in Civilization VI which are singular city nations that act independent of you the player and other rival Leaders. Each of the City-States have their own political relationships, including going to war and building Wonders and more.
Being the first to discover a City State grants you an Envoy with them. You gain additional envoys directly by completing quests for them.
Additionally, periodically you will naturally earn extra Envoys which can be sent to any City-State that you have met. More envoys means more influence and a larger share of rewards and potentially becoming the Suzerain. A civilization that has sent at least 3 Envoys can become " Suzerain " for that City-State, and earn a special bonus unique to that City-State.
If more than one civilization has sent 3 Envoys, then whichever has the most becomes Suzerain. There can be only one Suzerain for a given City-State at a time.
City-States follow their Suzerain into war and peace with other players. The Suzerain receives all Resources the city-state owns, and may also pay Gold to temporarily take control of the city-state's Units. Do you like this video? Play Sound. Wikipedia has a page called: Board game. Categories Tabletop games Add category. Cancel Save. It was a stand-alone game with new features, such as redrawn, animated units, support for multiple maps in one game, and some new campaign modes.
Civilization II is a game with longevity. While most PC games come and go in a matter of months, this game was still going strong after several years and inspired many titles including Activision 's Call to Power series and Sid Meier's Alpha Centauri. This longevity, at least in part, is due to an unending stream of mods and scenarios produced by its enormous fan base. As in the original Civilization , no more than seven civilizations may exist at one time, and any destroyed early are reincarnated by another of the same color.
During a game, each color in play will be represented by only one of the civs listed in its row, shown below. Barbarians do not act like regular NPCs in this game they just attack and pillage ; they can take over a city and produce units but will not produce Settlers to expand. Turns are taken in the order of colors shown below. The programming shows Plumbing could be activated as an early researchable advance; however, it adds nothing to the gameplay.
In addition, there is a listing for 'Future Technology'. It is possible to research all of the advances by the later stages of a highly advanced game, and at that point additional 'Future Technologies' are learned in succession Future Tech 1, Future Tech 2, Future Tech 3, etc.
Researching these additional 'Future Technologies' can increase the final score at the end of the game. Lastly, the file includes at the end of the list an extra 10 Technology 'slots' that are not tied to anything activated. This allows some level of customization see Game Modification section , because you can insert them at various points and then use them as prerequisites for units or buildings, or to render units and wonders as obsolete.
There are over 45 units in Civilization II. Most of them existed in the original Civilization , but there are a few new ones Paratrooper and Marines , for example , and a few have been renamed. For example, Militia are now called Warriors , and Cavalry are now called Horsemen.
In addition, some previous units have had their properties changed. The clearest examples of this are: the Legion has its attack and defense strengths increased, the Chariot 's attack was reduced from 4 to 3, and sea units can no longer conquer an enemy city.
These units, along with their respective characteristics prerequisite techs, ADM values, etc. The 'rules. As in Civ1, the Barbarians have a special version of the diplomat that acts as a 'leader' to various spawned units; 'capturing' defeating it when it is alone will net the player a certain amount of gold, that amount depending on the difficulty level.
A popup box will report this is a 'ransom payment'. There are 34 City Improvements buildings that can be constructed to improve some aspect of that city's production, happiness, growth, defense, or economic or scientific output. Many of them add cumulative benefits with their earlier versions such as a Bank requiring but also working in addition to the Marketplace, and the same for the University building upon the benefits of a Library.
Some improvements can be affected by a Civilization Advance or Wonder of the World e. A special case exists for the Barracks improvement similar to that in Civ1. These include additional builders, population, technologies, experience, etc. Tribal villages are only found in the early game, so early scouting will reap rich rewards. Settle additional cities. There are two types of empires - tall empires and wide empires. These refer to your empire's structure.
Tall empires will typically have a few large cities and wide empires will have numerous small cities. Civilization VI favors the latter style of play, so unless you have a specific strategy in mind, try to settle as many cities as you can. Produce a builder. Builders are special units that can build improvements on certain tiles, to increase their yield and give you access to any bonus resources.
Produce a builder in your city or buy one with gold. Each builder can execute 3 actions before disappearing, but these can be increased through policies, wonders, and governors. Build improvements. Some basic improvements like farms, mines, pastures, and camps are essential to any civilization, but some civilizations come with their own custom tile improvements, like Egypt's Sphinx or China's Great Wall. Move your builder to a tile and then click on the improvement you want to build. Certain improvements can only be built on specific tiles.
For instance, you cannot build a mine on a grassland, or a lumber mill on plains. Fend off barbarians. Barbarians are rogue units that spawn across the map in undiscovered territory, that are hostile to all civilizations and city-states. They spawn in encampments, and it is essential to destroy these encampments as you find them. Fledgling empires are especially vulnerable to barbarian attacks, and they can plunder your tile improvements and destroy your units.
In order to avoid getting overrun by barbarians, destroy any barbarian encampments you come across. Zone a specialized district. Districts are areas in your city that house specific buildings and specialize in a certain field. There are many different kinds of districts, each providing a certain output. For instance, the campus provides science, the industrial zone specializes in production, the encampment defends your city and improves your army, and so on.
Send an envoy to a city-state. City-states are small independent nations that do not compete for victory. They can be influenced by players and make a huge difference to the game as they provide certain bonuses to the civilization they are most influenced by. To gain influence with a city-state, send some envoys across. You gain some envoys automatically, but can gain additional ones by being the first to meet a city-state, completing quests for a city-state, or researching some civics and policies.
Found a pantheon. Before you found a religion, you can found a pantheon in the early game that provides some boosts to your civilization. When you have enough faith, the game will prompt you to found a pantheon. Click on the bonus you wish to receive and your civilization will gain that bonus. No two civilizations can found the same pantheon. Start a trade route. Once you have researched the necessary technology, you can produce a trader unit, which allows you to trade with city-states and civilizations to gain gold and other currency.
Produce or buy a trader, and then issue the necessary order to begin a trade route between cities. Maximise the efficiency of your trade routes by sending them to the cities they gain the most gold out of. These will be the most developed ones, or the ones you have an economic alliance with. Trade routes, like most other mechanics, can be boosted through wonders and social policies.
The amount of trade routes you can have also varies through the game as you progress in civics and technology. Add additional trade routes whenever you can. Progress to the next era. After researching enough techs and civics, the game will progress to the next era. You can then make a dedication to focus on a certain aspect of progress through the next era. Depending on your era score, the bonuses differ. Your civilization will be more loyal and productive, and will be given a greater boost to progress, if you earned a golden age the previous era.
On the other hand, if you fail to gather enough era score, your civilization will enter a dark age. All your cities will be less loyal and your empire will be harder to manage. Try not to fall behind, and aim to hit a golden age whenever possible.
Part 4. Hire a Governor. Governors boost your cities and keep them loyal so that they do not rebel against your empire. Each governor specializes in a certain area, like science, faith, gold, production, etc. Once you have earned a governor title, appoint a governor and assign it to a city.
You can appoint and assign additional governors as you gain new governor titles, as well as promote existing governors to make them more useful. If you manage to hire all governors, you gain era score to help you avoid dark ages and progress towards a golden age. Meet new civilizations. As you explore the nearby areas, you will discover new civilizations. Greet them as you wish. Once you discover a civilization, its leader will be displayed as an icon on the top-left corner of the screen, and you can click on that icon to interact with the leader.
After discovering a new civilization, they will begin to send you offers, which you can accept or decline. Discover natural wonders.
Natural wonders are special tiles that greatly boost any cities settled next to them. If one of your units stumbles upon a natural wonder, try to settle a city next to it as soon as possible. Building holy sites or neighborhoods next to a natural wonder is a great way to increase their productivity. Natural wonders also add to your era score when discovered, which can add to your progress towards a golden age. Build world wonders.
World wonders are unique buildings, only one of which can be built on the map at a time. They provide strong boosts, and many wonders are critical to certain victories.
Try to aim for a certain wonder and build it as soon as possible. World wonders cost a lot of production and take a lot of time to produce, even if your city has a high production output, but are highly rewarding to build. Promote your units. Military units gain experience by killing enemy units, and recon units gain experience by discovering new territory. Once a unit gains enough experience points, you can promote it to heal it by 50 health points, and make it stronger in future battle.
Some buildings, wonders, great people, and tribal villages also help promote your units. Promoting your units can make your army much stronger, allowing for easier domination victories. Recruit Great People. As your civilization's art, science, economy, religion, military, and productivity grows, you will earn Great People Points GPP. Once you have enough Great People Points, the game will prompt you to recruit a great person.
Each great person provides a specific bonus, and if that bonus is useful to you, you can click the Recruit button to recruit the great person to your civilization. Great People may then be expended to provide a boost, or, in the case of Great Generals and Great Admirals, be sent along with your military to boost its strength. Managing your great people correctly is key to winning a game of Civilization. Change your system of government. As you continue to progress through the civics tree, you will unlock new forms of government that can house more policy cards and provide powerful effects.
Whenever you unlock a new government, consider if you want to switch to it. Each government features a different policy structure, some favoring certain victory types over others. Fascism can house many more military policies than democracy, and as such may be good government to consider if you're going for a domination victory.
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